Diablo III Xbox 360 Review: The ultimate dungeon crawler returns to consoles
Enter the Sanctuary
Diablo 3 begins an old man named Deckard Cain alert his niece of the impending danger that threatens their realm of Sanctuary. Before long a burning object falls from the sky, destroying the building the 2 occupy. Cain'south niece Leah comes to the role player(s) for assist in searching for her now missing uncle, and so the quest begins.
Story is not the main reason people play Diablo; they come for the loot. But the narrative is actually fairly dense and interesting, told through fully voiced interactions with non-player characters. Those conversations are also fully skippable, keeping them from bogging downward multiplayer games.
Campaign structure
The game is broken up into four acts, each of which takes place in a singled-out region. One human action will accept about 6 hours or so to complete. Dissimilar Borderlands' more than open-world structure, players don't travel dorsum and along between each act's locations. You lot complete all of the quests in an deed, motility the story frontward, and continue on to the next chapter.
That linearity doesn't injure the game, though. Players tin can jump dorsum and forth betwixt whatsoever acts and chapters they've played. Skip ahead into someone's multiplayer game and yous tin ever go back to knock out any you missed.
A 25-30 hour campaign would be sizable enough for a game, only such a length wouldn't account for the indelible popularity that the Diablo games enjoy. Diablo III has four difficulty levels, each of which can only exist accessed after playing the previous ane. You're meant to progress through the game all 4 times, with new equipment and challenges only becoming available on those college difficulties.
Oh, there'southward also a Hardcore style (combinable with any difficulty) in which characters can't respawn if killed. The threat of permadeath really adds to the tension and challenge!
Still, part of the appeal of the Diablo games is that y'all can relax and zone out to them, alone or with friends. That's why Blizzard added a carve up difficulty setting for enemies. Plow them down to Easy and the harder playthroughs will go down much smoother than on PC. It's squeamish to have a choice!
Gameplay
Adapting a mouse-oriented PC game to console controls can exist difficult, but Diablo 3 actually controls extremely well on the 360. Hither are the control basics:
- Y'all move with the left analog stick, of class.
- Up to half-dozen skills can be mapped to the confront buttons, Right Bumper, and Right Trigger – all the buttons on the right, basically.
- Left Bumper uses healing potions and Left Trigger locks onto targets.
- The right analog stick activates the new roll move, which lets you get into position for attacks or out of impairment's way in a hurry.
- The d-pad lets players quickly equip loot or warp dorsum to town.
Each of the five grapheme classes tin can unlock a total of 24 skills every bit they level up. Past default, you tin can only map specific skills to specific buttons. Standard, rapid attacks would go along the A button, for instance. Players who want more command over their mix of skills can turn that restriction off in the settings card. What's more, you can unlock four unlike modifiers for all 24 skills. All that customization gives the histrion a lot of liberty.
As you go out into the game's many fields and dungeons in order to slaughter hordes of monsters, many downed foes will drop equipment and gilt. If you lot don't desire to fast-equip them via the d-pad shortcut, the Dorsum button'south grapheme menu allows for easy browsing of each item category (helmet, shoulders, breast, weapons, etc.).
Nobody does randomized boodle better than Diablo, and the console version of Diablo Iii improves the drop system fifty-fifty farther. Since this version lacks the unpopular "Real-Money" Auction House, the drop rate of Legendary (super loftier quality) items has dramatically increased. They don't just driblet constantly, but you lot'll pick up more than than i on each of your campaign playthroughs.
An attainable crafting organisation gives players even more than command over their equipment. The Blacksmith creates weapons and armor from salvaged items. The Jeweler combines gems you find and puts them in slotted equipment. Both artisans can be trained to increase their abilities. Higher training levels require items that only drop in higher campaign playthroughs, so information technology volition take quite a while to fully train them.
Partying upwards
Games like Diablo Three are better played with friends. Not only does this version support online multiplayer for upwards to 4 people, information technology also adds local multiplayer. Yeah, you can buy a single copy and play it for dozens of hours with your significant other or friends, all on the aforementioned system.
Obviously the entire team must remain fairly close together when playing locally (no separate-screen hither), but that just encourages teamwork and everybody staying on the same page. All four players can earn Achievements too.
The merely downside to local multiplayer is that just one player can admission the Grapheme menu or merchant menus at a fourth dimension, and nobody else can do anything while someone browses those menus. The d-pad equipping shortcut reduces the need for the stopping the action to check contempo boodle pickups, only players still need to stop and sell everything to merchants every so oftentimes. The pros of being able to play with local friends certainly outweigh the cons though.
You can't have friends to play with all the fourth dimension, hence Blizzard added NPC followers to Diablo Three. Yous'll recruit three companions over the grade of the game: Templar, Scoundrel, and Enchantress. Merely 1 can follow along at a time, and they don't participate in multiplayer games. Whichever one you choose, they're all super helpful during combat.
Followers gain levels of their own and you lot can equip them with boodle too. They even have interesting back stories that unfold through conversations over the class of the game. And follower progress carries over between all of your playthroughs and characters, so they'll concur their own even on the college difficulties.
Achievements
Surprisingly, Diablo III lacks grapheme-specific Achievements. Instead, it has Achievements for all four difficulty playthroughs besides every bit reaching level 30 on Hardcore (permadeath) way. I guess Blizzard wants players to fully develop a single graphic symbol rather than having to switch between all of them.
Beating the game at to the lowest degree four times volition have somewhere betwixt 75-100 hours to achieve. Other than that, the two most time consuming Achievements are for killing 100 treasure goblins (a adequately rare enemy) and collecting five million golden.
Overall Impression
For fans of loot hunting and action-RPGs, Diablo 3 just might be the Xbox 360 game of the yr. Blizzard did a smashing job of adapting the PC game for consoles, dropping things that didn't piece of work (including the always online requirement) and adding local co-op. The game runs beautifully on the 360, at a well-nigh-constant 60 FPS, and the load times are practically unnoticeable when installed to the hard drive.
The only question is whether Diablo 3 will come to Xbox One as well. A Playstation 4 version has been officially announced for 2022, simply no word on Microsoft'southward next gen console however. The 360 version performs so well and has such an agile community, I wouldn't hold out for an upgrade that might not come. Somebody'south gotta collect that boodle this year, and it might as well be you.
- Diablo III – Xbox 360 – $59.99 – Amazon Link – Try the Demo
Source: https://www.windowscentral.com/diablo-iii-xbox-360-review
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